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tadvancesupportfrigate.shp
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2001-11-11
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20KB
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431 lines
[tAdvanceSupportFrigate]
;=-------------------------------------------------=;
Imperial Modified Nebulon-B Frigate
;=-------------------------------------------------=;
;Source Files
;=----------=
LODFile tAdvanceSupportFrigate.lod
pMexData tAdvanceSupportFrigate\Rl0\LOD0\tAdvanceSupportFrigate.mex
;Ship Physics
;=----------=
mass 400 ; ship mass [fighter = 1]
momentOfInertiaX 400 ; resistance to rotation
momentOfInertiaY 400 ; [fighter = 1]
momentOfInertiaZ 400
maxvelocity 240.0//6x40MGLT ; [fighter = 1000]
maxrot 1 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 100.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 100.0
thruststrength[TRANS_RIGHT] 100.0
thruststrength[TRANS_LEFT] 100.0
thruststrength[TRANS_FORWARD] 75.0
thruststrength[TRANS_BACK] 90.0
rotstrength[ROT_YAWLEFT] 0.8 ; rotational acceleration (deg/s^2) [0.01 - 10]
rotstrength[ROT_YAWRIGHT] 0.8
rotstrength[ROT_PITCHUP] 0.0
rotstrength[ROT_PITCHDOWN] 0.0
rotstrength[ROT_ROLLRIGHT] 0.0
rotstrength[ROT_ROLLLEFT] 0.0
turnspeed[TURN_YAW] 0.5 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.0
turnspeed[TURN_ROLL] 0.0
;Basic Ship Stats
;=--------------=
shipclass CLASS_Frigate
isCapitalShip TRUE
buildCost 425 ; resource units to build
buildTime 65 ; time in seconds to build
supportUnits 10 ; Support Units required
providesSU 0
TimeShockedByEMP 1.5 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 12000 ; hit points
groupSize 2 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
repairDamage 100 ; this much damage is repaired
repairCombatTime 15 ; every this many seconds
repairCombatDamage 25 ; this much damage is repaired
repairDroids 0
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.75
blastRadiusDamage 275
minimumZoomDistance 260
;Special
;=-----=
dockShipRange 500.0 ; how close ships should get before considering docking (to ship surface)
dockLightNear 140.0
dockLightFar 375.0
dockLightColor 120,194,255
;Special Z repair info
repairBeamCapable TRUE
healthPerSecond 200.0 ;health added per second to repaired ship
CapitalDistanceRepairStart2 4500.0 ;maximum range for repairing
CapitalDistanceRepairStart 2600.0 ;desired range for repairing
AngleDotProdThreshold 0.93969 ;COSine of MAXIMUM angle that repair corevettes
;heading can deviatre from target in order for
;repair effect to come on and ship to be repaired
;0.9848 ~=10degrees
repairApproachDistance 600.0 ;approach distance, from hull to target
canSpecialBandBoxFriendlies TRUE
RKOEatMeTime 3 ;Time Rko will take to eat this ship
RKOGetsMissiles 4 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 0.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 145.0
;Weapons
;=-----=
rotateToRetaliate TRUE
passiveRetaliateZone 7000
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 17
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 8
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 9
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 10
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 11
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 12
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 13
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 14
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 15
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
GUN 16
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.0
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 //5608 ; distance bullets travel before disappearing
BulletSpeed 1600.0 ; measured in m/s.
BulletMass 0.15 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
TriggerHappy 5.0
minangle 0 ; degrees
maxangle 60
}
;Dock Points
;=------------=
NUMBER_OF_DOCK_POINTS 24
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
DockPoint Fight0,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight1,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight2,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight3,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight4,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight5,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight6,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight7,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight8,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Fight9,DPT_Fighter_Latch,300,200,800,2,0
DockPoint Corv0,DPT_Corvette_Latch,300,200,800,2,1
DockPoint Corv1,DPT_Corvette_Latch,300,200,800,2,5
DockPoint Corv2,DPT_Corvette_Latch,300,200,800,2,5
DockPoint Corv3,DPT_Corvette_Latch,300,200,800,2,1
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
DockPoint Point3,DPT_Salvage,500,500,600,0,2
DockPoint Point4,DPT_Salvage,500,500,600,0,2
DockPoint Leech0,DPT_Leech,185,185,200,0,2
DockPoint Leech1,DPT_Leech,185,185,200,0,2
DockPoint Leech2,DPT_Leech,185,185,200,0,2
DockPoint Leech3,DPT_Leech,185,185,200,0,2
DockPoint Leech4,DPT_Leech,185,185,200,0,2
DockPoint Leech5,DPT_Leech,185,185,200,0,2
;Explosions
;=--------=
explosionType ET_FrigateExplosion
;Engine
;=---------=
;Scaling effects
;=--------=
N-LIPS 0.0001 ; Max value for Interceptors 0.0005
;NavLights
;=---------=