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Text File  |  2001-11-11  |  20KB  |  431 lines

  1.             [tAdvanceSupportFrigate]
  2. ;=-------------------------------------------------=;
  3.     Imperial Modified Nebulon-B Frigate
  4. ;=-------------------------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                             tAdvanceSupportFrigate.lod
  11. pMexData                            tAdvanceSupportFrigate\Rl0\LOD0\tAdvanceSupportFrigate.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                400                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    400                    ; resistance to rotation
  17. momentOfInertiaY                    400                    ; [fighter = 1]
  18. momentOfInertiaZ                    400
  19. maxvelocity                        240.0//6x40MGLT                    ; [fighter = 1000]
  20. maxrot                                1                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            100.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          100.0
  23. thruststrength[TRANS_RIGHT]         100.0
  24. thruststrength[TRANS_LEFT]          100.0
  25. thruststrength[TRANS_FORWARD]       75.0
  26. thruststrength[TRANS_BACK]          90.0
  27. rotstrength[ROT_YAWLEFT]            0.8                          ; rotational acceleration (deg/s^2) [0.01 - 10]
  28. rotstrength[ROT_YAWRIGHT]           0.8
  29. rotstrength[ROT_PITCHUP]            0.0
  30. rotstrength[ROT_PITCHDOWN]          0.0
  31. rotstrength[ROT_ROLLRIGHT]          0.0
  32. rotstrength[ROT_ROLLLEFT]           0.0
  33. turnspeed[TURN_YAW]                 0.5                          ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]               0.0
  35. turnspeed[TURN_ROLL]                0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Frigate
  40. isCapitalShip                       TRUE
  41. buildCost                            425                    ; resource units to build
  42. buildTime                            65                    ; time in seconds to build
  43. supportUnits                        10                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    1.5                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            12000                ; hit points
  47. groupSize                            2                    ; size of group ships of this type tend to form
  48. repairTime                            5                    ; every this many seconds
  49. repairDamage                        100                    ; this much damage is repaired
  50. repairCombatTime                    15                    ; every this many seconds
  51. repairCombatDamage                  25                    ; this much damage is repaired
  52. repairDroids                        0
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.75
  59. blastRadiusDamage                   275
  60. minimumZoomDistance                    260
  61.  
  62. ;Special
  63. ;=-----=
  64. dockShipRange                       500.0              ; how close ships should get before considering docking (to ship surface)
  65.  
  66. dockLightNear        140.0
  67. dockLightFar        375.0
  68. dockLightColor        120,194,255
  69.  
  70. ;Special Z repair info
  71. repairBeamCapable                   TRUE
  72. healthPerSecond                     200.0                ;health added per second to repaired ship
  73. CapitalDistanceRepairStart2         4500.0                ;maximum range for repairing
  74. CapitalDistanceRepairStart          2600.0                ;desired range for repairing
  75. AngleDotProdThreshold                0.93969                ;COSine of MAXIMUM angle that repair corevettes
  76.                                                         ;heading can deviatre from target in order for
  77.                                                         ;repair effect to come on and ship to be repaired
  78.                                                         ;0.9848 ~=10degrees
  79.  
  80. repairApproachDistance                600.0   ;approach distance, from hull to target
  81. canSpecialBandBoxFriendlies            TRUE
  82.  
  83. RKOEatMeTime                    3                ;Time Rko will take to eat this ship
  84. RKOGetsMissiles                    4                ;Number missiles Rko gets for eating this ship
  85.  
  86. ; Pilot View
  87. ;=---------=
  88. pilotViewOffsetX    0.0
  89. pilotViewOffsetY    0.0
  90. pilotViewOffsetZ    145.0
  91.  
  92. ;Weapons
  93. ;=-----=
  94. rotateToRetaliate                    TRUE
  95. passiveRetaliateZone                7000
  96. canTargetMultipleTargets            TRUE
  97.  
  98. NUMBER_OF_GUNS                      17
  99.  
  100. GUN         0
  101. {
  102. Type                        GUN_HiddenGimble
  103. GunSize                        GUNSIZE_MEDIUM
  104. StartUpgradeLevel            WEAPON_PROJECTILE
  105. EndUpgradeLevel                WEAPON_PROJECTILE
  106. DamageMult                    1.0
  107. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  108. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  109. BulletSpeed                         1600.0                      ; measured in m/s.
  110. BulletMass                          0.15                         ; mass of bullet
  111. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  112. TriggerHappy                        5.0
  113. minangle                       0                    ; degrees
  114. maxangle                       60
  115. }
  116.  
  117. GUN         1
  118. {
  119. Type                        GUN_HiddenGimble
  120. GunSize                        GUNSIZE_LARGE
  121. StartUpgradeLevel            WEAPON_PROJECTILE
  122. EndUpgradeLevel                WEAPON_PROJECTILE
  123. DamageMult                    1.0
  124. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  125. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  126. BulletSpeed                         1600.0                      ; measured in m/s.
  127. BulletMass                          0.15                         ; mass of bullet
  128. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  129. TriggerHappy                        5.0
  130. minangle                       0                    ; degrees
  131. maxangle                       60
  132. }
  133.  
  134. GUN         2
  135. {
  136. Type                        GUN_HiddenGimble
  137. GunSize                        GUNSIZE_MEDIUM
  138. StartUpgradeLevel            WEAPON_PROJECTILE
  139. EndUpgradeLevel                WEAPON_PROJECTILE
  140. DamageMult                    1.0
  141. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  142. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  143. BulletSpeed                         1600.0                      ; measured in m/s.
  144. BulletMass                          0.15                         ; mass of bullet
  145. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  146. TriggerHappy                        5.0
  147. minangle                       0                    ; degrees
  148. maxangle                       60
  149. }
  150.  
  151. GUN         3
  152. {
  153. Type                        GUN_HiddenGimble
  154. GunSize                        GUNSIZE_LARGE
  155. StartUpgradeLevel            WEAPON_PROJECTILE
  156. EndUpgradeLevel                WEAPON_PROJECTILE
  157. DamageMult                    1.0
  158. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  159. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  160. BulletSpeed                         1600.0                      ; measured in m/s.
  161. BulletMass                          0.15                         ; mass of bullet
  162. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  163. TriggerHappy                        5.0
  164. minangle                       0                    ; degrees
  165. maxangle                       60
  166. }
  167.  
  168. GUN         4
  169. {
  170. Type                        GUN_HiddenGimble
  171. GunSize                        GUNSIZE_MEDIUM
  172. StartUpgradeLevel            WEAPON_PROJECTILE
  173. EndUpgradeLevel                WEAPON_PROJECTILE
  174. DamageMult                    1.0
  175. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  176. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  177. BulletSpeed                         1600.0                      ; measured in m/s.
  178. BulletMass                          0.15                         ; mass of bullet
  179. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  180. TriggerHappy                        5.0
  181. minangle                       0                    ; degrees
  182. maxangle                       60
  183. }
  184.  
  185. GUN         5
  186. {
  187. Type                        GUN_HiddenGimble
  188. GunSize                        GUNSIZE_LARGE
  189. StartUpgradeLevel            WEAPON_PROJECTILE
  190. EndUpgradeLevel                WEAPON_PROJECTILE
  191. DamageMult                    1.0
  192. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  193. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  194. BulletSpeed                         1600.0                      ; measured in m/s.
  195. BulletMass                          0.15                         ; mass of bullet
  196. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  197. TriggerHappy                        5.0
  198. minangle                       0                    ; degrees
  199. maxangle                       60
  200. }
  201.  
  202. GUN         6
  203. {
  204. Type                        GUN_HiddenGimble
  205. GunSize                        GUNSIZE_MEDIUM
  206. StartUpgradeLevel            WEAPON_PROJECTILE
  207. EndUpgradeLevel                WEAPON_PROJECTILE
  208. DamageMult                    1.0
  209. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  210. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  211. BulletSpeed                         1600.0                      ; measured in m/s.
  212. BulletMass                          0.15                         ; mass of bullet
  213. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  214. TriggerHappy                        5.0
  215. minangle                       0                    ; degrees
  216. maxangle                       60
  217. }
  218.  
  219. GUN         7
  220. {
  221. Type                        GUN_HiddenGimble
  222. GunSize                        GUNSIZE_LARGE
  223. StartUpgradeLevel            WEAPON_PROJECTILE
  224. EndUpgradeLevel                WEAPON_PROJECTILE
  225. DamageMult                    1.0
  226. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  227. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  228. BulletSpeed                         1600.0                      ; measured in m/s.
  229. BulletMass                          0.15                         ; mass of bullet
  230. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  231. TriggerHappy                        5.0
  232. minangle                       0                    ; degrees
  233. maxangle                       60
  234. }
  235.  
  236. GUN         8
  237. {
  238. Type                        GUN_HiddenGimble
  239. GunSize                        GUNSIZE_MEDIUM
  240. StartUpgradeLevel            WEAPON_PROJECTILE
  241. EndUpgradeLevel                WEAPON_PROJECTILE
  242. DamageMult                    1.0
  243. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  244. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  245. BulletSpeed                         1600.0                      ; measured in m/s.
  246. BulletMass                          0.15                         ; mass of bullet
  247. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  248. TriggerHappy                        5.0
  249. minangle                       0                    ; degrees
  250. maxangle                       60
  251. }
  252.  
  253. GUN         9
  254. {
  255. Type                        GUN_HiddenGimble
  256. GunSize                        GUNSIZE_LARGE
  257. StartUpgradeLevel            WEAPON_PROJECTILE
  258. EndUpgradeLevel                WEAPON_PROJECTILE
  259. DamageMult                    1.0
  260. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  261. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  262. BulletSpeed                         1600.0                      ; measured in m/s.
  263. BulletMass                          0.15                         ; mass of bullet
  264. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  265. TriggerHappy                        5.0
  266. minangle                       0                    ; degrees
  267. maxangle                       60
  268. }
  269.  
  270. GUN         10
  271. {
  272. Type                        GUN_HiddenGimble
  273. GunSize                        GUNSIZE_MEDIUM
  274. StartUpgradeLevel            WEAPON_PROJECTILE
  275. EndUpgradeLevel                WEAPON_PROJECTILE
  276. DamageMult                    1.0
  277. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  278. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  279. BulletSpeed                         1600.0                      ; measured in m/s.
  280. BulletMass                          0.15                         ; mass of bullet
  281. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  282. TriggerHappy                        5.0
  283. minangle                       0                    ; degrees
  284. maxangle                       60
  285. }
  286.  
  287. GUN         11
  288. {
  289. Type                        GUN_HiddenGimble
  290. GunSize                        GUNSIZE_LARGE
  291. StartUpgradeLevel            WEAPON_PROJECTILE
  292. EndUpgradeLevel                WEAPON_PROJECTILE
  293. DamageMult                    1.0
  294. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  295. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  296. BulletSpeed                         1600.0                      ; measured in m/s.
  297. BulletMass                          0.15                         ; mass of bullet
  298. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  299. TriggerHappy                        5.0
  300. minangle                       0                    ; degrees
  301. maxangle                       60
  302. }
  303.  
  304. GUN         12
  305. {
  306. Type                        GUN_HiddenGimble
  307. GunSize                        GUNSIZE_MEDIUM
  308. StartUpgradeLevel            WEAPON_PROJECTILE
  309. EndUpgradeLevel                WEAPON_PROJECTILE
  310. DamageMult                    1.0
  311. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  312. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  313. BulletSpeed                         1600.0                      ; measured in m/s.
  314. BulletMass                          0.15                         ; mass of bullet
  315. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  316. TriggerHappy                        5.0
  317. minangle                       0                    ; degrees
  318. maxangle                       60
  319. }
  320.  
  321. GUN         13
  322. {
  323. Type                        GUN_HiddenGimble
  324. GunSize                        GUNSIZE_LARGE
  325. StartUpgradeLevel            WEAPON_PROJECTILE
  326. EndUpgradeLevel                WEAPON_PROJECTILE
  327. DamageMult                    1.0
  328. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  329. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  330. BulletSpeed                         1600.0                      ; measured in m/s.
  331. BulletMass                          0.15                         ; mass of bullet
  332. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  333. TriggerHappy                        5.0
  334. minangle                       0                    ; degrees
  335. maxangle                       60
  336. }
  337.  
  338. GUN         14
  339. {
  340. Type                        GUN_HiddenGimble
  341. GunSize                        GUNSIZE_MEDIUM
  342. StartUpgradeLevel            WEAPON_PROJECTILE
  343. EndUpgradeLevel                WEAPON_PROJECTILE
  344. DamageMult                    1.0
  345. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  346. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  347. BulletSpeed                         1600.0                      ; measured in m/s.
  348. BulletMass                          0.15                         ; mass of bullet
  349. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  350. TriggerHappy                        5.0
  351. minangle                       0                    ; degrees
  352. maxangle                       60
  353. }
  354.  
  355. GUN         15
  356. {
  357. Type                        GUN_HiddenGimble
  358. GunSize                        GUNSIZE_LARGE
  359. StartUpgradeLevel            WEAPON_PROJECTILE
  360. EndUpgradeLevel                WEAPON_PROJECTILE
  361. DamageMult                    1.0
  362. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  363. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  364. BulletSpeed                         1600.0                      ; measured in m/s.
  365. BulletMass                          0.15                         ; mass of bullet
  366. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  367. TriggerHappy                        5.0
  368. minangle                       0                    ; degrees
  369. maxangle                       60
  370. }
  371.  
  372. GUN         16
  373. {
  374. Type                        GUN_HiddenGimble
  375. GunSize                        GUNSIZE_VERYLARGE
  376. StartUpgradeLevel            WEAPON_PROJECTILE
  377. EndUpgradeLevel                WEAPON_PROJECTILE
  378. DamageMult                    1.0
  379. BulletLength                        18.0                        ; visual only.  Length of bullet on screen
  380. BulletRange                         2500.0 //5608                     ; distance bullets travel before disappearing
  381. BulletSpeed                         1600.0                      ; measured in m/s.
  382. BulletMass                          0.15                         ; mass of bullet
  383. FireTime                            2.0                         ; fire repeat rate (reciprocal = shots/second)
  384. TriggerHappy                        5.0
  385. minangle                       0                    ; degrees
  386. maxangle                       60
  387. }
  388.  
  389. ;Dock Points
  390. ;=------------=
  391. NUMBER_OF_DOCK_POINTS           24
  392.  
  393. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  394. DockPoint                       Fight0,DPT_Fighter_Latch,300,200,800,2,0
  395. DockPoint                       Fight1,DPT_Fighter_Latch,300,200,800,2,0
  396. DockPoint                       Fight2,DPT_Fighter_Latch,300,200,800,2,0
  397. DockPoint                       Fight3,DPT_Fighter_Latch,300,200,800,2,0
  398. DockPoint                       Fight4,DPT_Fighter_Latch,300,200,800,2,0
  399. DockPoint                       Fight5,DPT_Fighter_Latch,300,200,800,2,0
  400. DockPoint                       Fight6,DPT_Fighter_Latch,300,200,800,2,0
  401. DockPoint                       Fight7,DPT_Fighter_Latch,300,200,800,2,0
  402. DockPoint                       Fight8,DPT_Fighter_Latch,300,200,800,2,0
  403. DockPoint                       Fight9,DPT_Fighter_Latch,300,200,800,2,0
  404. DockPoint                       Corv0,DPT_Corvette_Latch,300,200,800,2,1
  405. DockPoint                       Corv1,DPT_Corvette_Latch,300,200,800,2,5
  406. DockPoint                       Corv2,DPT_Corvette_Latch,300,200,800,2,5
  407. DockPoint                       Corv3,DPT_Corvette_Latch,300,200,800,2,1
  408. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  409. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  410. DockPoint                       Point3,DPT_Salvage,500,500,600,0,2
  411. DockPoint                       Point4,DPT_Salvage,500,500,600,0,2
  412. DockPoint                        Leech0,DPT_Leech,185,185,200,0,2
  413. DockPoint                        Leech1,DPT_Leech,185,185,200,0,2
  414. DockPoint                        Leech2,DPT_Leech,185,185,200,0,2
  415. DockPoint                        Leech3,DPT_Leech,185,185,200,0,2
  416. DockPoint                        Leech4,DPT_Leech,185,185,200,0,2
  417. DockPoint                        Leech5,DPT_Leech,185,185,200,0,2
  418.  
  419. ;Explosions
  420. ;=--------=
  421. explosionType                       ET_FrigateExplosion
  422.  
  423. ;Engine 
  424. ;=---------=
  425.  
  426. ;Scaling effects
  427. ;=--------=
  428. N-LIPS                              0.0001                      ; Max value for Interceptors 0.0005
  429.  
  430. ;NavLights
  431. ;=---------=